

Here also, if requested I could make a guide on How to modify Cobai Cobai: Yes my version is ready for what you're asking for AntiElitz AntiElitz: I'll check if this is possible, according to lua documentation it seems possible but I'm not sure it's saved directly in the memory (which is read by LiveSplit), for example when I looked into "production splits", I could find it but only if you open the stat page in-game, few seconds after you close it, the memory is allocated to something else. In it you can see a similar setup two sets of 4x4 sorters besides the highlighted triangle, but after sorting they are using splitters within the triangle area to pass the already sorted sections through each other into pairs as the end. If requested I could give it another try (but we can easily do first build ^^).Īdditionally, even if a consensus isn't found, everyone can easily modify the settings to set it's own splits: there is 2 ways to configure it, firstly through the LiveSplit GUI and in the text file (Factorio.asl), there is an example and some comments to help modifying the number of buildings on different splits. It can't yet split on "first produced", I tried but couldn't figure it out. It can't yet split on achievements but, should be possible if requested. If one input is at half speed, and if it is times right, then the half input could fall in sync with when the splitter wants to split the full input. If one input is null, then it's one belt across two outputs. It also split when the end window appear (when the rocket is launched). The splitter with no settings changed though will try to evenly move items across both inputs and outputs. It can split on any research (needed for any%). it can split on a combination of building "count":įor example now there is one, "Burner City", splitting when there is 22 stone-furnace + 35 burner-mining-drill and iron-chest (the others can be found in the "ReadMe" on GitHub). Here is our Factorio tutorial showing how to build a 3 to 1 belt balancer. And as I have no legitimacy to decide for the speed-runners, I'm asking them (and you) to discuss the best split list to use (I may create a discord if people are interested). Splitters preserve the lanes of the items, by moving through the splitter an. I'd like to offer a sort of "frame" so speed-runners can compare and improve more easily (even if the main goal would still be launching the rocket). The items are placed in 1:1 relation on the outgoing belts.
Factorio splitter mod#
I noticed splits are very individual, that's kinda my point in doing this. Fast splitter - Factorio Wiki Forums Wiki Mod Portal In other languages: Fast splitter Fast splitter Fast splitters are splitters which are twice as fast as normal splitters, but only 67 as fast as express splitters. Currently the timer starts automatically with the game (and resets when quitting, this can be disabled via GUI).
